The contemporary world develops extremely fast and becomes more globalized and digital in comparison to previous times. Advanced technologies resulted in the creation of a new lifestyle in society, which has somewhat different features. Within the digital world, people gained an opportunity for self-realization in the online realm, which can be considered an adverse outcome. Video games are one of the most popular and widespread ways for realizing personality and expressing the character.
Thank you for your comment! I really appreciate it! I would still have a teacher look over it with you to help clean it up a little.
I liked it and its a decent paper. The video game phenomenon is somewhat new in this modern society. Although they often are entertaining, the contents have become more violent and disturbing as computing technology has advanced. These days the popularity of violent video games have caused major controversy.
Parents and experts feel that some games are just too violent. They have begun to demand that the government regulate the sale of these games to protect childern. However I strongly believe that violent video games do not cause an increase in aggression in adolescents. Furthermore, the forceful plan by the government is a reaction to an exaggeration of the effects of violent video games and these worries are unfounded.
Looking past the violent contents, video games have several positive aspects. Based on my experience, video games can push children's competence to the limit by forcing them to master a certain ability to overcome the obstacles in a game.
For example, "Tom Clancy's Rainbow Top 5 video games essay series require teamwork. The player acts as the leader of an elite anti-terrorist squad consisting of members. At the beginning of the game players can choose how to infiltrate the terrorist compound.
They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not.
Aside from the cognitive aspects, video games are also a tool for social interaction. Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities. Many of the most popular video games today have either a multiplayer or online mode.
For example, I've made friends with several Japanese and many Americans by playing "Call of Duty 4" online.
This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game. With a headset a combination of a headphone and a microphonemy team members and I discuss and plan strategies effectively. We also talk about our backgrounds as well, getting to know each other while playing.
Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills.
For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to.
In general, video game is an astonishing tool to keep children entertained during leisure time. On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects. The article "Don't Shoot: In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life.
When video games aren't about violence, their capacity to teach can be a good thing. For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool. Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television.Jul 21, · E3 was filled with a few surprises however there's a few games and companies that had no presence or mention at the conference this year.
Violent Video Games. Video games always provide a great pass time activity for children.
These games are so many and so addictive that when a child is not controlled, he . 3. IGG Games.
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the mainstream video game industry has seemed to operate under the same apparent assumptions: girls don’t play big action games, boys like the sexualization of girls in video games and won’t play as a female character unless she is heavily sexualized, and that girls play video games for the attention of boys.
Feb 16, · Hey, guys. I just finished my personal argumentative essay about how violent video games do not increase aggression in adolescents.
Please tell me what you think, whether it . Take a look at our story, “5 top video games for kids,” for more appropriate gifts.
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